module XMonad.Actions.Warp (
banish,
banishScreen,
Corner(..),
warpToScreen,
warpToWindow
) where
import XMonad.Prelude
import XMonad
import XMonad.StackSet as W
data Corner = UpperLeft | UpperRight | LowerLeft | LowerRight
banish :: Corner -> X ()
banish :: Corner -> X ()
banish Corner
direction = case Corner
direction of
Corner
LowerRight -> Rational -> Rational -> X ()
warpToWindow Rational
1 Rational
1
Corner
LowerLeft -> Rational -> Rational -> X ()
warpToWindow Rational
0 Rational
1
Corner
UpperLeft -> Rational -> Rational -> X ()
warpToWindow Rational
0 Rational
0
Corner
UpperRight -> Rational -> Rational -> X ()
warpToWindow Rational
1 Rational
0
banishScreen :: Corner -> X ()
banishScreen :: Corner -> X ()
banishScreen Corner
direction = case Corner
direction of
Corner
LowerRight -> Rational -> Rational -> X ()
warpToCurrentScreen Rational
1 Rational
1
Corner
LowerLeft -> Rational -> Rational -> X ()
warpToCurrentScreen Rational
0 Rational
1
Corner
UpperLeft -> Rational -> Rational -> X ()
warpToCurrentScreen Rational
0 Rational
0
Corner
UpperRight -> Rational -> Rational -> X ()
warpToCurrentScreen Rational
1 Rational
0
where
warpToCurrentScreen :: Rational -> Rational -> X ()
warpToCurrentScreen Rational
h Rational
v =
do WindowSet
ws <- (XState -> WindowSet) -> X WindowSet
forall s (m :: * -> *) a. MonadState s m => (s -> a) -> m a
gets XState -> WindowSet
windowset
ScreenId -> Rational -> Rational -> X ()
warpToScreen (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId
forall i l a sid sd. Screen i l a sid sd -> sid
W.screen (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId)
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId
forall a b. (a -> b) -> a -> b
$ WindowSet
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
current WindowSet
ws) Rational
h Rational
v
(WindowSet -> WindowSet) -> X ()
windows (WindowSet -> WindowSet -> WindowSet
forall a b. a -> b -> a
const WindowSet
ws)
fraction :: (Integral a, Integral b) => Rational -> a -> b
fraction :: Rational -> a -> b
fraction Rational
f a
x = Rational -> b
forall a b. (RealFrac a, Integral b) => a -> b
floor (Rational
f Rational -> Rational -> Rational
forall a. Num a => a -> a -> a
* a -> Rational
forall a b. (Integral a, Num b) => a -> b
fromIntegral a
x)
warp :: Window -> Position -> Position -> X ()
warp :: Window -> Position -> Position -> X ()
warp Window
w Position
x Position
y = (Display -> X ()) -> X ()
forall a. (Display -> X a) -> X a
withDisplay ((Display -> X ()) -> X ()) -> (Display -> X ()) -> X ()
forall a b. (a -> b) -> a -> b
$ \Display
d -> IO () -> X ()
forall (m :: * -> *) a. MonadIO m => IO a -> m a
io (IO () -> X ()) -> IO () -> X ()
forall a b. (a -> b) -> a -> b
$ Display
-> Window
-> Window
-> Position
-> Position
-> Dimension
-> Dimension
-> Position
-> Position
-> IO ()
warpPointer Display
d Window
none Window
w Position
0 Position
0 Dimension
0 Dimension
0 Position
x Position
y
warpToWindow :: Rational -> Rational -> X ()
warpToWindow :: Rational -> Rational -> X ()
warpToWindow Rational
h Rational
v =
(Display -> X ()) -> X ()
forall a. (Display -> X a) -> X a
withDisplay ((Display -> X ()) -> X ()) -> (Display -> X ()) -> X ()
forall a b. (a -> b) -> a -> b
$ \Display
d ->
(Window -> X ()) -> X ()
withFocused ((Window -> X ()) -> X ()) -> (Window -> X ()) -> X ()
forall a b. (a -> b) -> a -> b
$ \Window
w -> do
WindowAttributes
wa <- IO WindowAttributes -> X WindowAttributes
forall (m :: * -> *) a. MonadIO m => IO a -> m a
io (IO WindowAttributes -> X WindowAttributes)
-> IO WindowAttributes -> X WindowAttributes
forall a b. (a -> b) -> a -> b
$ Display -> Window -> IO WindowAttributes
getWindowAttributes Display
d Window
w
Window -> Position -> Position -> X ()
warp Window
w (Rational -> CInt -> Position
forall a b. (Integral a, Integral b) => Rational -> a -> b
fraction Rational
h (WindowAttributes -> CInt
wa_width WindowAttributes
wa)) (Rational -> CInt -> Position
forall a b. (Integral a, Integral b) => Rational -> a -> b
fraction Rational
v (WindowAttributes -> CInt
wa_height WindowAttributes
wa))
warpToScreen :: ScreenId -> Rational -> Rational -> X ()
warpToScreen :: ScreenId -> Rational -> Rational -> X ()
warpToScreen ScreenId
n Rational
h Rational
v = do
Window
root <- (XConf -> Window) -> X Window
forall r (m :: * -> *) a. MonadReader r m => (r -> a) -> m a
asks XConf -> Window
theRoot
StackSet{current :: forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
current = Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
x, visible :: forall i l a sid sd. StackSet i l a sid sd -> [Screen i l a sid sd]
visible = [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
xs} <- (XState -> WindowSet) -> X WindowSet
forall s (m :: * -> *) a. MonadState s m => (s -> a) -> m a
gets XState -> WindowSet
windowset
Maybe Rectangle -> (Rectangle -> X ()) -> X ()
forall (m :: * -> *) a. Monad m => Maybe a -> (a -> m ()) -> m ()
whenJust ((Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Rectangle)
-> Maybe
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Maybe Rectangle
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap (ScreenDetail -> Rectangle
screenRect (ScreenDetail -> Rectangle)
-> (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenDetail)
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Rectangle
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenDetail
forall i l a sid sd. Screen i l a sid sd -> sd
W.screenDetail) (Maybe
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Maybe Rectangle)
-> ([Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> Maybe
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail))
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> Maybe Rectangle
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Bool)
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> Maybe
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find ((ScreenId
nScreenId -> ScreenId -> Bool
forall a. Eq a => a -> a -> Bool
==) (ScreenId -> Bool)
-> (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId)
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId
forall i l a sid sd. Screen i l a sid sd -> sid
W.screen) ([Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> Maybe Rectangle)
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> Maybe Rectangle
forall a b. (a -> b) -> a -> b
$ Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
x Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a. a -> [a] -> [a]
: [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
xs)
((Rectangle -> X ()) -> X ()) -> (Rectangle -> X ()) -> X ()
forall a b. (a -> b) -> a -> b
$ \Rectangle
r ->
Window -> Position -> Position -> X ()
warp Window
root (Rectangle -> Position
rect_x Rectangle
r Position -> Position -> Position
forall a. Num a => a -> a -> a
+ Rational -> Dimension -> Position
forall a b. (Integral a, Integral b) => Rational -> a -> b
fraction Rational
h (Rectangle -> Dimension
rect_width Rectangle
r))
(Rectangle -> Position
rect_y Rectangle
r Position -> Position -> Position
forall a. Num a => a -> a -> a
+ Rational -> Dimension -> Position
forall a b. (Integral a, Integral b) => Rational -> a -> b
fraction Rational
v (Rectangle -> Dimension
rect_height Rectangle
r))